Meta Halts Horizon OS Expansion, Reshaping the Future of VR Platforms

Meta Pauses Third-Party Horizon OS Headsets, Redefining Its XR Strategy

Meta has quietly but decisively paused its third-party Horizon OS headset initiative, effectively canceling long-anticipated VR devices from partners Asus and Lenovo. While framed publicly as a strategic refocus rather than a cancellation, the move marks a significant turning point in Meta’s broader ambition to become the dominant operating system provider for extended reality. Just eighteen months ago, Meta positioned Horizon OS as an “industry-altering” platform, rebranding the Quest operating system and inviting hardware partners to build headsets powered by Meta’s software stack. The goal was bold: to become the “Android of XR,” offering an open alternative to Apple’s tightly … Read more

Deadpool VR Exposes the VR Industry’s Biggest Strengths and Weaknesses in One Chaotic Adventure

A Chaotic VR Spectacle Reveals the Industry’s Struggle to Balance Innovation, Humor, and Immersion

Virtual reality has reached a point where franchises no longer merely “experiment” with the medium—they depend on it. Meta’s aggressive push to lock exclusive VR titles onto its Quest hardware has birthed a compelling new wave of content across gaming, fitness, productivity, telepresence, and interactive media. Yet few IPs arrive with as much chaotic baggage—or fan expectations—as Deadpool. “Deadpool VR,” developed by Twisted Pixel and published by Meta exclusively for Quest 3 and Quest 3S, is far more than a comic-book adaptation. It is an industrial case study. It embodies the challenges, ambitions, and contradictions of modern VR design, especially … Read more